Last week in Part 1 we discussed the hypocrisy that the anti-gun entertainment industry shows about the influence of its productions on viewers’ behavior. It has always denied that its marketing of graphic violence affects viewers’ propensity to act violently.
Yet one of its trade associations, the Entertainment Industry Council, urges members to use anti-gun plot elements because, as it says, “entertainment. . .may influence real-life decisions and beliefs”.
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